3/29/2023 0 Comments Ps3 retroarch ppsspp![]() ![]() It's possible that even save states may not work (since they require temporarily duplicating out some PSP data and therefore a spike in memory usage.)įor most ports (i.e. The PS3 only has 256 MB of RAM, which may be a tight budget for PPSSPP. It might require a new graphics backend for good performance (Wii U also had this problem, but a separate graphics API than PS3.)Ĥ. ![]() ![]() AFAIU, OpenGL support on PS3s is quite slow. The PS3 uses PowerPC, which there's no jit for currently (the Wii U also uses PowerPC.)ģ. The PS3 is big endian, while the PSP is small endian (so is the Wii U.)Ģ. However, I believe they haven't continued since then.ġ. I should note that several of these challenges are shared by a potential port to the Wii U, which someone put some time into about a year ago. ![]()
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